the scanning robots are developed to avoid obstacles and generate the height map of sand, clay, rock on site. at the same time robots are finding suitable location for building based on highest rock location under the sand and near clay surface.

it’s a simulation of dune field pattern formation that is formed by wind direction and  velocity variations.  

creating a scanning system Agents that are scanning the terrain and shallow surface of the dunes in order to analyze the type of materials and to adjust the functions placement

programmed circulation Agents are mimicking the movement of the family members inside the house /developing different scenarios of the family behaviour/ //// simple call for agent population with a flocking behavior based on Craig Reynolds  ////

The project was developed as part of the architectural competition launched by Schaeffler Romania, in partnership with the municipality of Brasov, Romania.

The stated aim of the competition was to deliver a sustainable contemporary park, which can be a landmark of the city. The 2.7 ha site is located in the Noth-West of the city center in a representative neighborhood for Brasov’s natural and built environment.

The Orchard Park (Parcul Livezii) is bordered by the Sirul Livezii- and Calea Poienii streets. The way the situation presents itself nowadays is not much different from what is being described in the history books from the end of the 19th century.
Through a series of tectonic movements and fluid reconfigurations, functional cells and walkways emerge, linking this site to the already existing parks of central Brasov.


These changes ease both the integration with the city network and interaction with the newly proposed spaces. The access to the park are redesigned, keeping the continuity with the spaces in the immediate vicinity, so that the main access becomes the one from the intersection of the Sirul Livezii si Bulevardul Eroilor, where the main paths bifurcate. To keep the memory of the former Koenigsweg, the path is maintained as a fluid historical footprint.
The urban furniture would have been embedded in the undulating alleys, maintaining the continuity and coherence of the concept.
The cells that get created between paths are a series of spaces designed for the different proposed functions such as chess player’s area, playground for children (based on ages), relaxation areas and belvedere. Ambient lighting will be embedded in the outlines of the green cells.
The Delimitation of the park towards the Sirul Livezii is made through a natural barrier represented by the proposed thread of running water. It is designed to give the space an idyllic atmosphere, to capture rainwater and recycle it and improving and enriching the local microclimate.

The thesis project aim is to demonstrate the possibility to build in desert conditions, using robotic processes to inform the design with environmental, geological data for building using sand sintering technology.

Primarily our architectural investigation are based on our mutual interests of non-additive process (building with materials found on site), sand as an abundant and free material source, sun as an energy source that has big potential for future development, and the emergent of sand sintering process and also testing robotized building processes.

The project is being developed through multi-agent system that are inspired by nature, in our case desert, dune field pattern formation, desert erosion processes, which are proliferating continuous spaces that have striated, contoured, cavernous surface aesthetics.

Our project is a masterplan that is being scanned and analyzed by swarming robots in order to be able to classify certain geological conditions that would lead to produce the network structures on site. Scanning techniques were tested on several notions, which are monocentric, polycentric, corner swarms, ripples, triangulate scanning strategy. The scanning robots are developed to avoid obstacles in this particular case are high rock formation and by applying this technique would allow us to generate the height map of sand, clay, rock on site are informed by scanning robots for the next strategy of excavating, printing, and settling the buildings on the site.

To be able to occupy desert for a better living condition there are several basic understanding that was driven from our CFD analysis which informed the design to be adjusted accordingly. Architectural intentions were driven to mitigate the extreme condition in desert. By adding structural elements that works as shading system as well as a structure for functions or building, we are allowing horizontal and underground expansion. The understanding of wind pattern will reveal architectonic qualities that are depending on time: for example, from a range of 50 years the sand sintered building will get deteriorated by ventifacts or yardang. In the same time the design process is extended with series of future predictions. The use of continuous geometries optimizes the distances between spaces; the amount of material used, and creates heterogeneity in the space arrangements within the given existing landscape. In the same time, we will create an artificial landscape that is contrasting but adapting to the topographical conditions. The integration between building and landscape are formed by the sand 35° repose angle condition that is constraining the printing process. Series of retaining walls are being introduced to protect the building from the extreme environmental conditions, as well as narrow cuts or openings to control the light intensity, narrow pedestrian pathways that are protected, striated wall conditions, integrated furniture from materials, shading system that are combining fabric or textile that wouldn’t increase the structural load but in the same time intensifying the habitable shaded area. PRINTING PROCESS Sand sintering process is being done sequentially starting from the below. Several layers for main and secondary structures and concurrently building are being printed after excavating process or preparation by taking the advantage of sand repose angle. From the optimized pattern on site different densities for printing was tested, the desirable consideration is to create the right balance for desert living condition, which are characterized mainly solid in order to protect from direct sunlight, maintaining interior temperature to be cooler than outside temperature, porous material in micro scale.

The villa is designed for Sherief Sheta, professor of architecture at Mansoura University. His research focuses on sustainable architecture (planning and design) with particular interest on design development theories and techniques. SolarSinter villa tries to represent the lifestyle of the client, substantially merging life cycle of each family member, their relationships, creating comfort indoor- environment for their life and activities. Villa is located in the desert between Alexandria and El Alamein /Egypt/.

The main idea is based on non-additive processes /building with materials found on site: sand as an abundant and free material source, sun as an energy source and the emergent of sand sintering process/.

One of the ideas of this project is to explore several techniques which are helping to solve specific problems by using the collective intelligence. The collective intelligence comprises of simple interacting agents composition with the intelligence which lies in the synergy of networks between the individual and individual with the environment.

In order to achieve desired results I was using several classes of agents that are responsible for:

1.Creating a scanning system Agents that are scanning the terrain and shallow surface of the dunes in order to analyze the type of materials and to adjust the structure of the building.

2.Spatial organization Agents (rooms and spaces) are coordination their position according to proximity/circulation diagram and topology of the terrain.

3.Programmed circulation Agents /MA/ are mimicking the movement of the family members inside the house /developing different scenarios of the family behaviour/

4.Structure Agents are following the MA and building the structure according to the amount of time that MA are spending inside of the spaces.

5. Printing Agents are solar- sintering the sand in order to solidify it and create structure.

6.Inspector Agents are testing the printed structure and repairing it if necessary.